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How to monetize your audience: 9 ways creators make money (2026)

How to make money as a creator: brand deals, ad payouts, affiliates, products, courses, coaching, memberships, newsletters, and AI, compared, plus what to add first.

Dan Koe··Updated ·8 min read

To monetize your audience, sell something you own to people who already trust you. The main ways are brand deals, ad and platform payouts, affiliate links, digital products, courses, coaching, memberships, paid newsletters, and AI products. Rented income (ads, brand deals, affiliates) is easy to start but set by someone else. Owned income (your products plus an email list) keeps more of each dollar and stays yours. A simple order works for most creators: a free lead magnet to build your list, one small paid product, then a higher-priced offer.

This guide is for creators with any size of audience who want income that doesn't depend on one app's mood. Full disclosure: we make Eden, a creator workspace with a store. Platform rules and fees were checked on each company's own site in September 2026.

The 9 ways creators make money

1. Brand deals

A company pays you to mention or show its product. Pay can be good per deal, but it comes in lumps, and the brand decides the terms, the timing, and often the message. Deals also dry up fast if your views dip or a brand cuts its budget.

2. Ads and platform payouts

The platform shares money from ads or views. You have to qualify first:

  • YouTube Partner Program: 1,000 subscribers plus either 4,000 public watch hours in the last 12 months or 10 million Shorts views in the last 90 days (YouTube Help).
  • TikTok Creator Rewards Program: at least 10,000 followers, 100,000 views in the last 30 days, age 18 or older, and videos over one minute long (TikTok's announcement of the program).

The platform sets the rate and can change it at any time. Payouts also swing with ad seasons.

You earn a cut when someone buys through your link. It's easy to start, since you don't make anything. But the commission is small next to the price, the company owns the buyer, and programs can cut rates or close.

4. Digital products

Templates, ebooks, guides, presets, checklists. You make it once and sell it many times. Margins are high because there's nothing to ship. This is usually the best first paid product. See how to sell digital products, how to sell templates, and how to sell an ebook.

5. Courses

Lessons in order that take a buyer from one place to another. More work to build than a download, and a higher price to match. See how to sell an online course and, for live groups, how to run a cohort-based course.

6. Coaching

One-on-one or group calls. It can pay well from a small audience, but your hours cap it. See how to sell coaching calls and how to sell high-ticket coaching.

7. Memberships

A monthly or yearly fee for ongoing access: new content, a library, calls, or tools. Recurring income is steady, but you have to keep delivering or people cancel. See how to start a paid membership.

8. Paid newsletters

Readers pay to get some or all of your posts. Substack is free to publish on and keeps 10% of paid subscription revenue, plus Stripe's processing fees (Substack's help center). It works best if you write often and your writing is the product. Eden sells a paid newsletter from your store for 5% (2% on Max). See how to start a paid newsletter.

9. AI products

An AI trained on your own material that buyers chat with. It answers their questions in your way, at any hour. It sits between a course and coaching: more hands-on than lessons, but it doesn't use your time. See how to sell a custom AI.

How they compare

"Audience you need" below is a rough guide, not a rule. A small, trusting audience often out-earns a big, cold one.

WayAudience you needMarginEffortControl
Brand dealsUsually a sizable oneHigh per deal, unevenMedium, per dealLow
Ads and payoutsMust meet the platform's barPlatform sets the rateHigh (constant content)Low
Affiliate linksAny, but low sales per personLow (a small cut)LowLow
Digital productsSmall worksHighMedium once, then lowHigh
CoursesSmall worksHighHigh once, then mediumHigh
CoachingVery small worksHigh, but capped by your hoursHigh and ongoingHigh
MembershipsSmall to mediumHigh, recurringHigh and ongoingHigh
Paid newslettersGrows with readersGood (Substack keeps 10%)High and ongoingMedium
AI productsSmall worksHigh (after AI costs)Medium once, then lowHigh

Why owning beats renting

Ads, payouts, brand deals, and affiliate links are rented income. Someone else sets the price, owns the customer, and can change the rules. That doesn't make them bad. They're a fine start and a fine extra. But they shouldn't be the whole plan.

Owned income is different in three ways:

  • You set the price. A $49 product earns $49 minus fees, no matter what an ad rate does this month.
  • You keep the customer. Every buyer's email is yours. The next launch starts with people who already paid you once.
  • You keep your list if an app changes. Reach on social apps goes up and down. An email list goes wherever you go.

The email list is the part most creators skip. Followers are not yours. Emails are. Start collecting them before you have anything to sell. See how to grow an email list from your link in bio.

A simple order to add them

You don't need all nine. Most creators do well with three or four, added in this order.

Step 1: A free lead magnet

Give away one useful thing for an email: a checklist, a template, a short lesson. Make it the first step of something you'll sell later. This builds the list that every later step sells to. See how to create a lead magnet for 15 ideas.

Step 2: One small paid product

Sell one thing people can buy without much thought: a template, a guide, a mini course. The goal is to learn what people will pay for and to turn readers into buyers. The next offer is easier to sell to someone who already paid you once. For price, see how to price digital products. For ideas, see digital product ideas.

Step 3: A higher-priced offer

Once the small product sells, add something bigger for the buyers who want more help: a full course, a cohort, coaching, a membership, or an AI product. Your first buyers are your best leads for it.

Step 4: Sell more per order

Add bundles, order bumps, and upsells after checkout so each buyer can get more in one go. See upsells and order bumps. Then let fans sell for you with an affiliate program.

Keep brand deals and affiliate links as extras through all of this. Take the good ones. Just don't build the business on them.

Where to sell

Your link in bio is where followers go when they want more from you, so put your store there. Fees and features differ a lot between platforms:

How to monetize your audience with Eden

Eden is a creator workspace with a store built into your link in bio. See the full tour on the Eden store page.

  • A free page for your bio. Every plan gets a link-in-bio creator page at yourname.eden.so, with an email capture block for your list.
  • A free lead magnet. Set any product's price to 0. Free claims can go to your email list. Kit, beehiiv, GoHighLevel, and Substack connect directly. MailerLite and Mailchimp work through Zapier, Make, or n8n.
  • Every owned product type in one store. Digital downloads, courses, cohorts, coaching, memberships, bundles, and Custom AI products.
  • Email your list from the store. Broadcasts to buyers and signups on Starter, and sequences that run on their own on Pro. See email marketing.
  • Tools to sell more. Order bumps, up to three one-click upsells after checkout, discount codes, timed sales, testimonials, and your own affiliate program.

What it costs: building products is free on any plan. Selling, even a free product, needs the Starter plan at $29 a month, and Eden takes 5% per sale. Stripe card fees come out of your share.

Where Eden falls short: it doesn't run brand deals or ad payouts, and its paid newsletters have no public web archive. Its email is for selling to your buyers and signups; a list past 250 contacts is a paid list size. Eden also isn't a merchant of record, so sales tax through Stripe is yours to handle.

Frequently asked questions

How many followers do you need to make money?

For platform payouts, the platform sets the bar (for example, 1,000 subscribers for the YouTube Partner Program). For your own products, there's no fixed number. A small audience that trusts you can buy a product long before any payout program lets you in.

What's the easiest way to start making money as a creator?

Affiliate links are the easiest to start, but they pay the least. The easiest owned option is one small digital product, like a template or a guide, sold from your link in bio.

Should I sell a course or coaching first?

Coaching first is often smart. You learn exactly where people get stuck, and that becomes the course. If your hours are already full, start with the course.

Is it better to have a paid newsletter or sell products?

They work well together. A newsletter builds trust over time, and products turn that trust into bigger sales. If you only pick one, products usually earn more per reader.

Ready to own your income? Start Eden free and build your first product today.